Rifts Sourcebooks

Rifts Merctown


Patrick Nowak, Kevin Siembieda, Carmen Bellaire

Campaign Setting

Have you always wanted to have a fully fleshed out town to visit where adventurers and mercenaries are welcomed and their every need is catered to? Then welcome to Merctown, a city built by mercenaries, for mercenaries. Key people and places.

Rifts Adventure Sourcebook Four: The Vanguard


Kevin Siembieda

Adventure Module

The Vanguard, born in the days before Chi-Town forever banned the used of magic on the Coalition soil,these practioners of magic fight for the Coalition States and the Prosek regime. They do so in secret, quietly undermining agents of the Federation of Magic and other CS hate groups. Learn about their organization, goals,current operations and how they continue to serve the CS, even though they are hunted as dangerousfugitives by the very nation they work to protect.

Rifts Adventure Sourcebook Three: The Black Vault


Kevin Siembieda

Adventure Module

The Coalition States deny its existence yet the legend has persisted for generations. The legend of the Black Vault, depository for thousands of lost magic items collected over the years by the Coalition States and locked away where nobody can find them. And nobody has, till now!

Rifts Adventure Sourcebook Two: Tolkeen Crisis


Kevin Siembieda

Adventure Module

Book Two: Tolkeen Crisis. The fall of Tolkeen has sent a flood of refugees, Retribution Squads, sorcerers and villains into the Chi-Town 'Burbs. Some seek revenge on the CS, some look to buy or sell the mystic secrets of Tolkeen, and others come with a darker purpose. This has created a crisis for Chi-Town security and trouble for the inhabitants of the 'Burbs.

Rifts Adventure Sourcebook One: Chi-Town 'Burbs


Kevin Siembieda

Adventure Module

Book One: Chi-Town 'Burbs is a 48 page sourcebook set in one of the Chi-Town Burbs. In fact, the initial subject of the first several books is likely to outline and develop parts of the Chi-Town "burbs and many ofthe notorious villains, criminals, spies, heroes and anti-Coalition rebels and characters engaged in various"activities" in that particular part of town.

Rifts Bionics Sourcebook


Kevin Siembieda

Campaign Setting

A compendium of information on the cyborgs and bionics of Rifts Earth all collected and gathered in one useful book with new bionic weapons, gadgets and components, as well as other new information.

Rifts Sourcebook 4: Coalition Navy


Patrick Nowak, Kevin Siembieda

Campaign Setting

An indepth look at the burgeoning power of the Coalition Navy, its mecha, subs, ships, weapons, troops and organization.

Highlights Include:

  • Coalition Navy O.C.C.s, ranks and objectives.

Rifts Mercenaries


C.J. Carella, Kevin Siembieda

Campaign Setting

We're back to North America to explore the conflicts and intrigue in and around the Coalition States, Tolkeen, Northern Gun, Manistique Imperium, Kingsdale and the Pecos Empire. This book is filled with exciting new mercenary O.C.C.s, weapons, equipment, merc organizations, information, great art and adventure ideas. Written by C.J. Carella with additional text by Kevin Siembieda.

Rifts Sourcebook 3: Mindwerks


Kevin Siembieda

Campaign Setting

Mindwerks is a companion to Triax & The NGR with the techno-horrors of the Mindwerks Corporation and its insane mastermind, the Angel of Death. More on the NGR, Gargoyle and Brodkil Empires, robots and equipment, plus the Gene-splicers, a dozen D-bee races (optional player characters), an evil Millennium Tree and mind altering cybernetic implants that provide incredible psionic and other abilities!

Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda

Campaign Setting

Archie 3 and Hagan are back, but have inadvertently unleashed The Mechanoids into the world!

The Mechanoids have one driving goal: To destroy all humanoid life! This book has it all. Source material, the mechanoids, new equipment, monsters and adventure.