Palladium Fantasy RPG 2nd Edition
Kevin Siembieda
Palladium
Core Rulebook
The Palladium World is one of epic fantasy. A world torn in conflict with the non-human barbaric races, creatures of magic and supernatural forces.
Non-Human playing characters provide a host of unusual creatures as regular characters. They include the feared changeling who can assume the shape and appearance of any humanoid. The giant races of troll, ogre
and wolfen. The small and agile goblin
, kobold, gnome and the mighty dwarf
, as well as elf
, human, and dozens of “optional” creatures found in both the Palladium RPG and Monsters & Animals.
The skill
system embellishes characters with knowledge and abilities that make him or her more than a simple fighter or mage.
Combat is realistic, with strikes, parries, dodges and considerations for shields and armour. Yet it remains extremely quick and playable.
An Experience System in which characters are rewarded for acts of ingenuity, ideas, cunning, discretion, trickery and bravery. Not hack and slash.
Magic: Over 300 spells, plus elemental magic, circles, symbols and runes are yours to command. The most original forms of magic found only in the Palladium RPG are the Diabolist and Summoner. The Diabolist casts no spells, instead he uses the nearly forgotten magic of wards (mystic symbols) and circles of power. The Summoner too, is versed in the mystic arts of magic circle making, but his is a far more dangerous and often malevolent power, for he dares to summon and command creatures of magic.
The wizard, warlock, priest
and other more traditional characters also break away from their more common game molds, with a vast array of spells and abilities that make them truly unique.
The Second Edition will Feature:
* The addition of the S.D.C. system along with hit points.
* An emphasis on characters and role-playing.
* More world information and history.
* Clearer rules and information.
* More skills (and less clumsy charts).
* More equipment and world information.
* New cover and new, great artwork by Siembieda, Martin, Post, and McKenna.
* The same great Occupational Character
Classes and Racial Character Classes like the Long Bowman, Paladin, Diabolist, Mind Mage, Assassin, Changeling, Wolfen, Ogre, Elf, Faerie Folk, and others. Plus a few new ones.
* The same great magic system, but modified to the P.P.E. system.
* The same great psionics powers and I.S.P. system.
* The same quick playing combat and balanced game system
.
* Over 20 Character Classes plus a dozen different player races (like the Wolfen, Changeling, elf, etc.)
* Wizard O.C.C.
with over 300 spells.
* Diabolist O.C.C. with 60 wards and 50 magic circles.
* Rune weapons, magic items, curses and more.
* A unique world of heroic adventure
and magic.
* And for long-time fans, the changes, although significant, will NOT make the old edition RPG and sourcebooks completely obsolete. With a little modification, the new and old material can be made completely compatible!
* Now suitable for use with Rifts®, Heroes Unlimited™, and the entire Megaverse®.
* Fast playing combat, powerful magic, and loads of fun.
PAL 0450
PAL 0450
April, 2001
In print
24.95
22.95
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