D&D 3rd Edition Revised
D&D Environments & Settings (0) How will temperatures of 20-below affect your game? Underwater adventuring? Find answers to these and other environmental factors with this series of rules supplements. D&D Fantastic Locations Series (0) The Fantastic Locations range of D&D products are hybrid RPG/DDM Skirmish products. Each one gives you four maps scaled for miniature use and a 16 page booklet with an RPG adventure and some notes for using the maps in DDM play. | D&D Handbooks (0) For an in-depth look at a topic, try a handbook. These rules supplements focus on one topic, shedding light on the more arcane aspects of magic, creatures, travel, adventuring and more. D&D Heroes Series (0) Provides new rules for creating D&D characters. The wealth of information in these volumes cover new character traits, feats, advanced classes, starting occupations, gear, vehicles and more. Use these |
Red Hand of Doom
New this month from Wizards of the Coast an Adventure
Module
called "Red Hand of Doom". This exciting adventure pits you against an army of Tiamet worshipping Hobgoblins bent on domination of the realm in which they inhabit. Adventurers can expect to come face-to-face with Tiamet's draconic minions and a fantastic climax, as is WotC's style.
Published in D&D 3rd Edition Revised, Fantasy, Hot Off The Press (Gamer News)
Dungeons & Dragons Deluxe Player Character Sheets
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The Red Hand of Doom
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Races of Dragon
Gwendolyn F.M Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette
Rules Supplement
A new D&D sourcebook detailing races descended from dragons.
Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons. The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one. This book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.
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Unearthed Arcana
Andy Collins, Jesse Decker, David Noonan, Rich Redman
Rules Supplement
Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including:
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Eberron
Keith Baker, Bill Slavicsek, James Wyatt
Campaign Setting
During the spring and summer of 2002, Wizards of the Coast, Inc., put out a request to the gaming community for proposals for a new D&D game setting
. 11,000 proposals and two years of development later, the Eberron Campaign
Setting is the result of that search. This brand-new setting for the Dungeons & Dragons roleplaying game is an avenue for any D&D fan to experience swashbuckling adventure
and explore mysterious new territories.
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Explorer's Handbook : Eberron Campaign Supplement
David Noonan, Rich Burlew
Campaign Setting
The ultimate sourcebook for players wishing to explore the world of Eberron. The Explorer's Handbook showcases the multi-continental aspect of the Eberron setting
. The chapter on travel discusses instantaneous and played out travel and provides deck plans for airships, the lightning rail, and galleons, plus other methods of conveyance. A chapter on Explorer's Essentials offers information on travel papers, preassembled equipment kits, how to join the Wayfarers' Foundation, and more. This handbook encourages players to explore the entire world rather than remain fixed in one region.
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Races of Eberron
Jesse Decker, Matthew Sernett, Keith Baker, Gwendolyn F.M. Kestrel
Rules Supplement
Races of Eberron provides Dungeons & Dragons® players and Dungeon Masters with an in-depth look at the new races of the Eberron™ Campaign
Setting
, including changelings, the kalashtar, shifters, and the warforged. The book includes extensive information on each race, plus new race-related feats, prestige classes, spells, and equipment. In addition, this book highlights the other major races of the Eberron world, including elves, dwarves, halflings, gnomes, half-elves, half-orcs, and drow.
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Book of Exalted Deeds
James Wyatt, Darrin Drader, Christopher Perkins
Rules Supplement
“Only those who are pure in word, thought, and deed may look upon the knowledge gathered within this blessed tome. For the blinding truths inscribed within offer nothing but redemption or destruction for the wicked. May these consecrated pages forever illuminate the paths of the righteous.”
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Libris Mortis
Andy Collins, Bruce R. Cordell
Rules Supplement
This title takes a comprehensive look at undead creatures and characters in the D&D world. It includes information on playing undead characters and how to run or battle undead in a fight. There is new information on traditional undead creatures (liches, zombies, and so on), as well as new monsters and information on customizing monsters to any adventure
. There are new rules, feats, spells, and prestige classes, as well as ready-to-run undead characters for instant play. Extensive story and campaign
elements and flavor information add interest and dimension to playing or fighting undead. The book itself will be designed in prestige format, with heavy use of art throughout, a full-painted cover, and construction from premium materials.
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The Draconomicon
Andy Collins, James Wyatt, Skip Williams
Rules Supplement
This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.
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Magic of Incarnum
James Wyatt, Frank Brunner, Stephen Schubert
Rules Supplement
This supplement
introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign
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Weapons of Legacy
Bruce R. Cordell, Kolja Raven Liquette, Travis Stout
Rules Supplement
The ultimate guide to magic items-especially weapons-of rich heritage. Weapons of Legacy™ provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure
hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves.
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Spell Compendium
Matthew Sernett, Jeff Grubb, Mike Mcartor
Rules Supplement
An important reference to the most popular spells in the Dungeons & Dragons® game. A must have at every D&D game table! Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.
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Special Edition Dungeon Master's Guide
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