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 <title>RPG Crossings - Bookshelf (Games, Books, etc)</title>
 <link>http://rpgcrossings.com/taxonomy/term/117/0</link>
 <description>Games, supplements, dice, movies, videos, music, etc </description>
 <language>en</language>
<item>
 <title>Call of Cthulhu (6th edition)</title>
 <link>http://rpgcrossings.com/rpg_product/call_of_cthulhu_6th_edition</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Sandy Petersen, Lynn Willis
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;The Great Old Ones ruled the Earth aeons before the incidental rise of man. They came from the gulfs of space, waged war upon one another, and then were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found in the remote extremes of our planet. Upon uncharted islands, within dark ocean depths, under burning desert sands, locked within polar ice, miles below the Earth&#039;s crust, they lay imprisoned. But when the Stars are right they will awaken and walk this earth once more... This new edition is completely compatible with all previous 5th edition supplements for Call of Cthulhu&lt;a href=&quot;glossary#term180&quot; title=&quot;Call of Cthulhu: &amp;quot;The Call of Cthulhu&amp;quot; is one of H. P. Lovecraft&amp;#039;s best known short stories. It is the only story penned by Lovecraft in which Cthulhu himself makes a major appearance. It is composed of two major narratives linked by a third, the voice of the &amp;quot;author&amp;quot;. The narrator pieces together the whole truth and significance of the information he possesses and recounts it to the reader in the way that he discovered it.

Call of Cthulhu is also the title of a popular role-playing game based on the Cthulhu mythos.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;. Some sections of the book have been revised and clarified, and the book includes some new interior art as well as incorporating the layout from the Origins Award winning Call of Cthulhu 20th Anniversary Edition. This book is a complete roleplaying game in one hefty volume. All you need to play Call of Cthulhu is this book, some dice&lt;a href=&quot;glossary#term45&quot; title=&quot;dice: Dice in RPGs are a little different than you&amp;#039;re used to. Because the variables used in RPGs are often 1 out of 8, 1 out of 12, or some other odd number, six-sided dice won&amp;#039;t cover all situations. Most RPGs use dice with many different sides on them under different situations.

To clearly indicate which die to use, gamers have developed a shorthand method to refer to each type . . . the letter &amp;quot;d&amp;quot; followed by the number of sides the dice has. Your standard die found in any Monopoly box, for example, is called a d6. The most common dice are d4, d6, d8, d10, d12, and d20. Unusual dice that are either rarely used or just bought because they&amp;#039;re &amp;quot;cool&amp;quot; include the d30 and the golf ball sized d100. 

Your choice of game will determine which dice you need.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;, imagination, and your friends.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/pen_paper/call_of_cthulhu">Call of Cthulhu</category>
 <category domain="http://rpgcrossings.com/genre/horror">Horror</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Sat, 07 Jan 2006 07:48:33 -0500</pubDate>
</item>
<item>
 <title>Call of Cthulhu Roleplaying Game (d20)</title>
 <link>http://rpgcrossings.com/rpg_product/call_of_cthulhu_roleplaying_game_d20</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Monte Cook, John Tyneshe
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;We live on a placid island of ignorance in the midst of black seas of infinity,and it was not meant that we should voyage far... - H.P. Lovecraft, The Call of Cthulhu&lt;a href=&quot;glossary#term180&quot; title=&quot;Call of Cthulhu: &amp;quot;The Call of Cthulhu&amp;quot; is one of H. P. Lovecraft&amp;#039;s best known short stories. It is the only story penned by Lovecraft in which Cthulhu himself makes a major appearance. It is composed of two major narratives linked by a third, the voice of the &amp;quot;author&amp;quot;. The narrator pieces together the whole truth and significance of the information he possesses and recounts it to the reader in the way that he discovered it.

Call of Cthulhu is also the title of a popular role-playing game based on the Cthulhu mythos.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; -.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/pen_paper/call_of_cthulhu">Call of Cthulhu</category>
 <category domain="http://rpgcrossings.com/genre/horror">Horror</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Sat, 07 Jan 2006 07:11:32 -0500</pubDate>
</item>
<item>
 <title>GURPS - Basic Set</title>
 <link>http://rpgcrossings.com/rpg_product/gurps_basic_set</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure&lt;a href=&quot;glossary#term51&quot; title=&quot;adventure: (n) An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.

An adventure typically begins with a prologue which may include the meeting of the characters or PCs, the introduction of the plot, action by the characters, resolution of the plot and epilogue.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; in any world you can imagine. Rules are included for all types of weapons from clubs to lasers, for wizards and psionic powers, and beyond!&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/pen_paper/gurps">GURPS</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Sat, 07 Jan 2006 07:05:40 -0500</pubDate>
</item>
<item>
 <title>Beyond the Supernatural RPG (2nd Edition)</title>
 <link>http://rpgcrossings.com/rpg_product/beyond_the_supernatural_rpg_2nd_edition</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Kevin Siembieda
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Builds on the bones of the classic BTS game to create a modern world of horror and magic unlike any before it.&lt;/p&gt;
&lt;p&gt; The supernatural is real. Psychic abilities and the paranormal are real. Magic is real. Yet science and authority figures dismiss them as hysteria, hoaxes and madness. However, special individuals gifted with special abilities or cursed with firsthand encounters find themselves inexorably linked to the paranormal and forced to deal with the consequences.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/pen_paper/palladium_fantasy/beyond_the_supernatural">Beyond the Supernatural</category>
 <category domain="http://rpgcrossings.com/genre/horror">Horror</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Fri, 06 Jan 2006 03:30:31 -0500</pubDate>
</item>
<item>
 <title>Heroes Unlimited RPG (2nd Edition)</title>
 <link>http://rpgcrossings.com/rpg_product/heroes_unlimited_rpg_2nd_edition</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Kevin Siembieda, Wayne Breaux Jr
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;There has never been a single superhero RPG book, like Heroes Unlimited, that enables players to create virtually every type of hero imaginable ...&lt;br /&gt;
 Mutants, superhumans, alien visitors, super-sleuths, weapon masters, cyborgs, robots, psychics, masters of the mystic arts, super-soldiers, genius inventors, and even crazy heroes.&lt;br /&gt;
 Heroes Unlimited, 2nd Edition, there ain&#039;t nothing like it. But don&#039;t take our word for it. Pick up a copy and see for yourself.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/pen_paper/palladium_fantasy/heroes_unlimited">Heroes Unlimited</category>
 <category domain="http://rpgcrossings.com/genre/superhero">Superhero</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Fri, 06 Jan 2006 03:04:35 -0500</pubDate>
</item>
<item>
 <title>Ninjas &amp; Superspies</title>
 <link>http://rpgcrossings.com/rpg_product/ninjas_superspies</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Erick Wujcik
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Forty-one (41) forms of martial arts combat as you have never seen them in any other role-playing game.&lt;/p&gt;
&lt;p&gt;Oriental combat skills accurately portrayed, each with its own unique fighting style, methods of attack and defense presented on an epic scale, complete with legendary mystic powers. But that&#039;s not all! The superspy section includes spies of all kinds, cyber agents, gadgeteers, secret organizations, secret identities, gimmick weapons and clothing, cyber-disguises, cybernetic implants, and more. Plus don&#039;t miss Mystic China, an action packed sourcebook of ancient magic and mystery.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/pen_paper/palladium_fantasy/ninjas_and_superspys">Ninjas and Superspies</category>
 <category domain="http://rpgcrossings.com/genre/espionage">Espionage</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Thu, 05 Jan 2006 08:40:27 -0500</pubDate>
</item>
<item>
 <title>Teenage Mutant Ninja Turtles &amp; Other Strangeness (Revised Edition)</title>
 <link>http://rpgcrossings.com/rpg_product/teenage_muntant_ninja_turtles_other_strangeness</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Erick Wujeik
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;The concept behind that of TMNT is novel but not new. Over the years there have been animal characters in virtually every comic book ever created. From Cerebus the Aardvark through the TMNT, From Superdog throught the Cat in American Flagg, Bugs Bunny through Howard the Duck; theres been a fascination with animals that mimic the human form or habit. And where would Tom Terrific be without Manfred the Wonder Dog? &lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/pen_paper/teenage_mutant_ninja_turtles">Teenage Mutant Ninja Turtles</category>
 <category domain="http://rpgcrossings.com/genre/superhero">Superhero</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Mon, 02 Jan 2006 08:44:43 -0500</pubDate>
</item>
<item>
 <title>RIFTS: RPG</title>
 <link>http://rpgcrossings.com/rpg_product/rifts_rpg</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Kevin Siembieda
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Sometime in Earth&#039;s future, after an age of peace and technological advancement, global war plunged the world into fire and madness.&lt;/p&gt;
&lt;p&gt;Billions of people died, sending immeasurable amounts of psychic energy into the world&#039;s mystic ley lines — lines of invisible supernatural energy that crisscross the planet. The ley lines flared to life with unstoppable waves of energy creating storms, earthquakes, and dimensional anomalies. Where two ley lines crossed, the very fabric of space and time were torn asunder creating dimensional Rifts to other worlds. All manner of creatures and magic spilled forth from the Rifts onto the dying Earth, inadvertently transforming it into an alien landscape!&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/palladium/palladium_rifts">RIFTS</category>
 <category domain="http://rpgcrossings.com/genre/cyberpunk">Cyberpunk</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Mon, 26 Dec 2005 20:27:28 -0500</pubDate>
</item>
<item>
 <title>Palladium Fantasy RPG 2nd Edition</title>
 <link>http://rpgcrossings.com/rpg_product/palladium_fantasy_rpg_2nd_edition</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Kevin Siembieda
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;The Palladium World is one of epic fantasy. A world torn in conflict with the non-human barbaric races, creatures of magic and supernatural forces.&lt;/p&gt;
&lt;p&gt;Non-Human playing characters provide a host of unusual creatures as regular characters. They include the feared changeling who can assume the shape and appearance of any humanoid. The giant races of troll, ogre&lt;a href=&quot;glossary#term210&quot; title=&quot;ogre: According to the folklore and mythology of the peoples of Northern Europe, an ogre is a member of a race of humanoid beings, fierce and cruel monsters, that eat human flesh; in some stories they are also shy and cowardly, and have little or no intelligence and cleverness, which makes it easy for men to defeat them.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; and wolfen. The small and agile goblin&lt;a href=&quot;glossary#term212&quot; title=&quot;goblin: In the Dungeons &amp;amp; Dragons fantasy role-playing game, goblins are a very common and fairly weak race of humanoid monsters. Goblins and kobolds are often the first type of non-human monsters that low-level player characters will face. In D&amp;amp;D, unlike in many other fantasy role playing games, goblins aren&amp;#039;t smaller cousins of orcs, but are a part of the related species collectively referred to as goblinoids. Other such races include hobgoblins and bugbears.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;, kobold, gnome and the mighty dwarf&lt;a href=&quot;glossary#term208&quot; title=&quot;dwarf: In the Dungeons &amp;amp; Dragons fantasy role-playing game, dwarves are a humanoid race that are one of the primary races available for play as player characters. Most dwarves are renowned for their distrust of magic, with the exception of their Underdark-dwelling cousins: the evil, psychic Duergar.

These variations from the standard dwarf archetype are commonly called subraces, which also include the Hill Dwarf, Mountain Dwarf and Gray Dwarf (Duergar) subraces.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;, as well as elf&lt;a href=&quot;glossary#term207&quot; title=&quot;elf: In the Dungeons &amp;amp; Dragons fantasy role-playing game, elves are a humanoid race that are one of the primary races available for play as player characters. Most Elves are renowned for their mastery of magic and weapons such as the sword and bow.  There are several different subraces of elves, including aquatic elves, dark elves (drow), grey elves, high elves, moon elves, snow elves, Valley elves, and wild elves (grugach).&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;, human, and dozens of “optional” creatures found in both the Palladium RPG and Monsters &amp;amp; Animals.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/pen_paper/palladium_megaverse/palladium_fantasy">Palladium Fantasy</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Mon, 26 Dec 2005 20:10:26 -0500</pubDate>
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<item>
 <title>City of Stormreach</title>
 <link>http://rpgcrossings.com/rpg_product/city_of_stormreach</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Keith Baker, Nicolas Logue, James “Grim” Desborough, C.A. Suleiman
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons that make Stormreach such an appealing destination for player characters. In addition to providing Dungeon Masters with a richly detailed city for their Xen’drik based campaigns, this supplement&lt;a href=&quot;glossary#term67&quot; title=&quot;supplement: (n) A supplement is any item that expands a game system beyond its core rulebooks. Examples include pre-made settings, monster collections and rules expansions. Some consider adventure modules to be supplements while others describe them as their own category. We follow the latter philosophy here.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure&lt;a href=&quot;glossary#term51&quot; title=&quot;adventure: (n) An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.

An adventure typically begins with a prologue which may include the meeting of the characters or PCs, the introduction of the plot, action by the characters, resolution of the plot and epilogue.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; hooks, and location maps.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/browsing_category/pen_paper/dungeons_and_dragons/d_d_3rd_edition_revised/d_d_environments_settings">D&amp;D Environments &amp; Settings</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/media_source/eberron_d_d_campaign">WotC&#039;s Eberron (D&amp;D Setting)</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Thu, 06 Mar 2008 17:54:39 -0500</pubDate>
</item>
<item>
 <title>Augmentation (PDF)</title>
 <link>http://rpgcrossings.com/rpg_product/augmentation_pdf</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants—including new cyberware and bioware and where to score the surgery. It provides detailed overviews of genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also previews the bleeding-edge of medtech: bio-drones, cybermancy, and full-body cyborgs. Augmentation contains everything players and gamemasters need for implants and body modification in Shadowrun.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/browsing_category/pen_paper/shadowrun">Shadowrun</category>
 <category domain="http://rpgcrossings.com/genre/cyberpunk">Cyberpunk</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Fri, 03 Aug 2007 05:29:58 -0400</pubDate>
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<item>
 <title>DD1 Barrow of the Forgotten King</title>
 <link>http://rpgcrossings.com/rpg_product/dd1_barrow_of_the_forgotten_king</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Ed Stark
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Adventure Module
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;First in a three-part series&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; of adventures.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons">Dungeons and Dragons</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Wed, 11 Jul 2007 01:11:28 -0400</pubDate>
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<item>
 <title>DD2 The Sinister Spire</title>
 <link>http://rpgcrossings.com/rpg_product/dd2_the_sinister_spire</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Bruce R. Cordell and Ari Marmell
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Adventure Module
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Delve into the Darkling Depths &lt;/p&gt;
&lt;p&gt;The oily waves of a sunless sea roll to a pebble-strewn shore, beyond which opens a wide Underdark vista shimmering with pale cave-light. Titanic columns as big as castles march miles into the misted distance. The wide, steeply sloping base of the nearest colossal column is carved with streets, walls, and elaborate structures, many with gaping, empty windows. A few glimmer with faint illumination. Are you brave enough to explore the spire-city and face the terrors that lurk within?&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons">Dungeons and Dragons</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Wed, 11 Jul 2007 00:37:54 -0400</pubDate>
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<item>
 <title>The Nightmare War Now Available: 4 version bundle - 1 price</title>
 <link>http://rpgcrossings.com/story/the_nightmare_war_now_available_4_version_bundle_1_price</link>
 <description> &lt;p&gt;&lt;b &gt;Old Kingdom Games is proud to announce that The Nightmare War, d20 System&lt;a href=&quot;glossary#term78&quot; title=&quot;d20 System: A generic game system, based on a twenty-sided die, controlled by Wizards of the Coast. The d20 System is customizable and reusable by authors under certain terms and conditions. This allows players to game in different genres or settings without the need to learn new game rules. The impact of the d20 system on the hobby has been considerable, and players are divided as to whether the strong adoption of a common game system has simplified the hobby or whether it has harmed the hobby by reducing diversity and dampening the creation of new rules.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; version has been released.&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b &gt;&lt;a href=&quot;http://www.rpgnow.com/product_info.php?products_id=20373&quot;&gt;CLICK HERE TO BUY NOW OR VIEW A DEMO&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;A &#039;stand-alone&#039; campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; sourcebook for players and games masters - pit your characters, cursed with a terrifying alien legacy, against malevolent forces intent on their utter destruction. In the world of 2035, the Nightwalkers struggle to survive and to understand what they have become; and just what it is that hunts them.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/d20_system">d20 System</category>
 <category domain="http://rpgcrossings.com/genre/science_fiction">Science Fiction</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Wed, 06 Dec 2006 15:01:28 -0500</pubDate>
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<item>
 <title>The Award-Winning Sengoku goes Diceless.</title>
 <link>http://rpgcrossings.com/story/the_award_winning_sengoku_goes_diceless</link>
 <description> &lt;p&gt;Gold Rush Games&#039; award-winning Sengoku: Chanbara Roleplaying in Feudal Japan continues to thrill gamers, Japanese history buffs and fans of Japanese samurai movies alike! BUT NOW YOU CAN PLAY IT DICELESS! Politically Incorrect Games (PIG) has released the highly-anticipated Sengoku(tm) Diceless. This 146-page PDF download is based on Japanese history and myth, and chanbara (Japanese &quot;swordplay&quot; films) and jidai-geki (Japanese period films). Set in 16th century Japan, the age of civil war, Sengoku Diceless is a setting&lt;a href=&quot;glossary#term66&quot; title=&quot;setting: (s) The setting of a campaign is the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis.

Many RPG publishers create settings for use with their products or the GM can create one from scratch. The setting is usually presented as an atlas or encyclopedia of the area where the player characters  are expected to be, with lists of important people the PCs might meet and locations they can explore. 

The game tries to create a fictional reality. More flexible GMs will tweak details of the world to suit the players&amp;#039; character concepts, but the larger and more complete the setting, the more difficult this becomes. On the other hand, a deep and well-developed setting such as Tékumel or Glorantha allows the players to feel that their characters are experiencing and exploring something larger than themselves.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; book for use with Active Exploits(tm) Diceless Roleplaying.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/pen_paper">Pen &amp; Paper</category>
 <category domain="http://rpgcrossings.com/genre/historical">Historical</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Tue, 25 Jul 2006 21:54:12 -0400</pubDate>
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