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 <title>RPG Crossings - Dragonlance Novels</title>
 <link>http://rpgcrossings.com/taxonomy/term/140/0</link>
 <description></description>
 <language>en</language>
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 <title>Blades of the Tiger One (Dragonlance: Taladas Chronicles #1)</title>
 <link>http://rpgcrossings.com/rpg_product/blades_of_the_tiger_one_dragonlance_taladas_chronicles_1</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Chris Pierson
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 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Novel
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&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;The first book in a series&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; that will explore uncharted land in the Dragonlance setting&lt;a href=&quot;glossary#term66&quot; title=&quot;setting: (s) The setting of a campaign is the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis.

Many RPG publishers create settings for use with their products or the GM can create one from scratch. The setting is usually presented as an atlas or encyclopedia of the area where the player characters  are expected to be, with lists of important people the PCs might meet and locations they can explore. 

The game tries to create a fictional reality. More flexible GMs will tweak details of the world to suit the players&amp;#039; character concepts, but the larger and more complete the setting, the more difficult this becomes. On the other hand, a deep and well-developed setting such as Tékumel or Glorantha allows the players to feel that their characters are experiencing and exploring something larger than themselves.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;.&lt;/p&gt;
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&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/literature/novels/dragonlance">Dragonlance Novels</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <pubDate>Sat, 24 Dec 2005 12:38:26 -0500</pubDate>
</item>
<item>
 <title>Sanctuary (Dragonlance)</title>
 <link>http://rpgcrossings.com/rpg_product/sanctuary_dragonlance</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Paul B. Thompson, Tonya C. Cook 
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Novel
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;The first book in a brand new trilogy by well-loved Dragonlance authors!&lt;/p&gt;
&lt;p&gt;Two of the authors of the Elven Nations trilogy now continue the story of the elves! The fortunes of war have driven the once-great elven nations into exile in the desert land of Khur. The elves must overcome extraordinary perils including treachery to establish a new homeland.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/literature/novels/dragonlance">Dragonlance Novels</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <pubDate>Thu, 22 Dec 2005 19:47:11 -0500</pubDate>
</item>
<item>
 <title>The Soulforge (Dragonlance: The Raistlin Chronicles #1)</title>
 <link>http://rpgcrossings.com/rpg_product/the_soulforge_dragonlance_the_raistlin_chronicles_1</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Tracy Hickman
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&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Novel
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 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;A mage&#039;s soul is forged in the crucible of magic. Raistlin Majere is six years old when he is introduced to the archmage who enrolls him in a school for the study of magic. There the gifted and talented but tormented boy comes to see magic as his salvation. Mages in the magical Tower of High Sorcery watch him in secret, for they see shadows darkening over Raistlin even as the same shadows lengthen over all Ansalon.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/literature/novels/dragonlance">Dragonlance Novels</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <pubDate>Thu, 22 Dec 2005 15:53:53 -0500</pubDate>
</item>
<item>
 <title>Amber and Ashes (Dragonlance: The Dark Disciple)</title>
 <link>http://rpgcrossings.com/rpg_product/amber_and_ashes_dragonlance_the_dark_disciple</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Margaret Weis 
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&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Novel
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;The latest title from best-selling author and Dragonlance setting&lt;a href=&quot;glossary#term66&quot; title=&quot;setting: (s) The setting of a campaign is the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis.

Many RPG publishers create settings for use with their products or the GM can create one from scratch. The setting is usually presented as an atlas or encyclopedia of the area where the player characters  are expected to be, with lists of important people the PCs might meet and locations they can explore. 

The game tries to create a fictional reality. More flexible GMs will tweak details of the world to suit the players&amp;#039; character concepts, but the larger and more complete the setting, the more difficult this becomes. On the other hand, a deep and well-developed setting such as Tékumel or Glorantha allows the players to feel that their characters are experiencing and exploring something larger than themselves.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; co-creator Margaret Weis, Amber and Ashes takes up where the War of Souls left off with the central character&lt;a href=&quot;glossary#term53&quot; title=&quot;character: A role-playing game character is a fictional person (or other entitiy) that inhabits the game&amp;#039;s universe. They are typically divided into player characters, who are controlled by the players, and non-player characters, who are controlled by the GM. In any given game, there are far more NPCs than PCs, as NPCs comprise every individual in the fantasy world who is not playing at the moment.

Both types of characters typically follow the same rules for creation, interests, abilities and hit points. Some monsters and odd creatures may not be available as player characters, depending on the game system.
&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; Mina. While following her story, this new trilogy will also explore the chaos that is post-war Krynn. This is Weis&#039;s first solo hardcover since the publication of the extremely popular Dragonlance title The Soulforge in 1998.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/literature/novels/dragonlance">Dragonlance Novels</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <pubDate>Thu, 22 Dec 2005 15:26:36 -0500</pubDate>
</item>
<item>
 <title>Dragonlance Chronicles Trilogy</title>
 <link>http://rpgcrossings.com/rpg_product/dragonlance_chronicles_trilogy</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Margaret Weis, Tracy Hickman 
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Novel
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;This three-book set is perfect for collectors and an ideal gift for readers unfamiliar with the Dragonlance setting&lt;a href=&quot;glossary#term66&quot; title=&quot;setting: (s) The setting of a campaign is the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis.

Many RPG publishers create settings for use with their products or the GM can create one from scratch. The setting is usually presented as an atlas or encyclopedia of the area where the player characters  are expected to be, with lists of important people the PCs might meet and locations they can explore. 

The game tries to create a fictional reality. More flexible GMs will tweak details of the world to suit the players&amp;#039; character concepts, but the larger and more complete the setting, the more difficult this becomes. On the other hand, a deep and well-developed setting such as Tékumel or Glorantha allows the players to feel that their characters are experiencing and exploring something larger than themselves.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;. The Chronicles Trilogy -- Dragons of Autumn Twilight, Dragons of Winter Night, and Dragons of Spring Dawning--are enclosed in a hard-sided slipcover case featuring the stunning cover art from the series&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/literature/novels/dragonlance">Dragonlance Novels</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <pubDate>Thu, 22 Dec 2005 15:22:58 -0500</pubDate>
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