<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE rss [<!ENTITY % HTMLlat1 PUBLIC "-//W3C//ENTITIES Latin 1 for XHTML//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml-lat1.ent">]>
<rss version="2.0" xml:base="http://rpgcrossings.com">
<channel>
 <title>RPG Crossings - Software</title>
 <link>http://rpgcrossings.com/taxonomy/term/142/0</link>
 <description>From campaign managers to mapping software to die rollers, there are lots of tools to help run your game. Also, find what PC and console games we include in our listings.</description>
 <language>en</language>
<item>
 <title>Skotos Publishes Two New Gaming Columns</title>
 <link>http://rpgcrossings.com/story/skotos_publishes_two_new_gaming_columns</link>
 <description> &lt;p&gt;BERKELEY, CA, February 21, 2006 - Skotos Tech, long-time publisher of online gaming articles, this month added two new columns to its regular rotation: Perspectives, by Sam Liu, and Lessons from the Live Team, by Sandra Powers. These and other columns are all available at &lt;a href=&quot;http://www.skotos.net/articles&quot;&gt;http://www.skotos.net/articles&lt;/a&gt;.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/software">Software</category>
 <category domain="http://rpgcrossings.com/publication_content/behind_the_screen">Behind the Screen (Industry News)</category>
 <pubDate>Wed, 22 Feb 2006 14:36:48 -0500</pubDate>
</item>
<item>
 <title>Fantasy Game Creators Are &quot;Dark Menaces&quot;</title>
 <link>http://rpgcrossings.com/story/fantasy_game_creators_are_dark_menaces_according_to_psychologist_and_author</link>
 <description> &lt;p&gt;Tom Filsinger has published a memoir on creativity called “The Dark Menace of the Universe” &lt;/p&gt;
&lt;p&gt;Monsters and demons from Hell. Cosmic adventurers who fight strange and powerful aliens. Gothic warriors that battle the undead.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/software">Software</category>
 <category domain="http://rpgcrossings.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Wed, 08 Feb 2006 10:01:38 -0500</pubDate>
</item>
<item>
 <title>Microsoft gaming chief discusses player-driven experiences</title>
 <link>http://rpgcrossings.com/story/microsoft_gaming_chief_discusses_player_driven_experiences</link>
 <description> &lt;p&gt;From Ars Technica, 2/7/2006 12:40:41 PM&lt;/p&gt;
&lt;p&gt;J Allard, who heads Microsoft&#039;s Xbox game division and is the Chief Architect of the XNA gaming software development program, spoke yesterday at the Entertainment Gathering 2006 conference in Los Angeles, California.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/software">Software</category>
 <category domain="http://rpgcrossings.com/publication_content/behind_the_screen">Behind the Screen (Industry News)</category>
 <pubDate>Tue, 07 Feb 2006 17:11:13 -0500</pubDate>
</item>
<item>
 <title>Student Gallery: Rockstar San Diego&#039;s Eric Lin</title>
 <link>http://rpgcrossings.com/story/student_gallery_rockstar_san_diegos_eric_lin</link>
 <description> &lt;p&gt;In this latest Gamasutra student gallery, we present a selection of artwork from the portfolio of Rockstar San Diego&#039;s senior concept artist Eric Lin, whose artwork and character&lt;a href=&quot;glossary#term53&quot; title=&quot;character: A role-playing game character is a fictional person (or other entitiy) that inhabits the game&amp;#039;s universe. They are typically divided into player characters, who are controlled by the players, and non-player characters, who are controlled by the GM. In any given game, there are far more NPCs than PCs, as NPCs comprise every individual in the fantasy world who is not playing at the moment.

Both types of characters typically follow the same rules for creation, interests, abilities and hit points. Some monsters and odd creatures may not be available as player characters, depending on the game system.
&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; designs have been used in games such as Midnight Club 3: DUB Edition, Spy Hunter 2 and Test Drive Off-Road: Wide Open.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/software">Software</category>
 <category domain="http://rpgcrossings.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Mon, 06 Feb 2006 21:21:11 -0500</pubDate>
</item>
<item>
 <title>American Indians Call For &#039;Gun&#039; Boycott</title>
 <link>http://rpgcrossings.com/story/american_indians_call_for_gun_boycott</link>
 <description> &lt;p&gt;Representatives of the Association for American Indian Development (AAID) have announced the launch of a boycotting campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; against Activision for publishing Neversoft&#039;s Western title Gun. In a statement on website &lt;a href=&quot;http://www.boycottgun.com&quot;&gt;www.boycottgun.com&lt;/a&gt;, they complain that the game contains “very disturbing racist and genocidal elements toward Native Americans”.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/software">Software</category>
 <category domain="http://rpgcrossings.com/genre/historical">Historical</category>
 <category domain="http://rpgcrossings.com/publication_content/behind_the_screen">Behind the Screen (Industry News)</category>
 <pubDate>Thu, 02 Feb 2006 00:59:50 -0500</pubDate>
</item>
<item>
 <title>Spacewar! -- First Video Game  -- Recreated</title>
 <link>http://rpgcrossings.com/story/spacewar_first_video_game_recreated</link>
 <description> &lt;p&gt;Spacewar! the First Video Game Recreated and Available Online&lt;br /&gt;
January 16, 2006&lt;/p&gt;
&lt;p&gt;By Alice Hill&lt;br /&gt;
RealTechNews&lt;/p&gt;
&lt;p&gt;When most people think of “retro gaming” they usually conjur up images of Pac Man and Breakout or maybe Asteroids. But to go truly retro - you have to go back to the grandaddy of them all - Spacewar! (The game uses an exclamation point as part of its name.) Spacewar! was invented on a mainframe computer, the DEC PDP-1 to be exact. If that doesn’t ring a bell, let’s just say Bill Gates was a gangly teen and he loved playing Spacewar!. But alas - the game dissolved into space when the platform became obsolete. Or did it?&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/software">Software</category>
 <category domain="http://rpgcrossings.com/genre/science_fiction">Science Fiction</category>
 <category domain="http://rpgcrossings.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Mon, 16 Jan 2006 22:09:15 -0500</pubDate>
</item>
<item>
 <title>Baldur&#039;s Gate (FR)</title>
 <link>http://rpgcrossings.com/rpg_product/baldurs_gate</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Philip Athans
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Novel
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Someone is sabotaging the iron mines of the Sword Coast, pushing powerful realms toward a bloody war, and a young mercenary toward an unimaginable secret.&lt;/p&gt;
&lt;p&gt;Evil gods, giant spiders, murderous doppelgangers, flesh-eating ghouls, and wicked Zhentarim come to life in the action-packed novelization of the Baldur&#039;s Gate computer game form BioWare and Interplay.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/software">Software</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/media_source/forgotten_realms">WotC&#039;s Forgotten Realms (D&amp;D Setting)</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Sat, 14 Jan 2006 13:24:49 -0500</pubDate>
</item>
<item>
 <title>Xbox 360 Final Fantasy Beta To Start</title>
 <link>http://rpgcrossings.com/story/xbox_360_beta_to_start</link>
 <description> &lt;p&gt;Today (Jan. 6) marks the opening of the North American Xbox 360 beta! The free beta comes packaged inside the February issue of Official Xbox Magazine which hits stands on January 17th. Once you&#039;ve gotten hold of the game, head over to the registration website to obtain the codes to activate your account. Our previous beta resulted in many strong friendships that carried over into the launch of the game in North America. We hope to achieve the same level of excitement with the Xbox 360 beta as well. See you in Vana&#039;diel!&lt;/p&gt;
&lt;p&gt;Link: &lt;a href=&quot;http://www.playonline.com/ff11us/index.shtml&quot;&gt;http://www.playonline.com/ff11us/index.shtml&lt;/a&gt;&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/software">Software</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Mon, 09 Jan 2006 23:02:30 -0500</pubDate>
</item>
<item>
 <title>Turbine Lifts Confidentiality Obligations for DnDO</title>
 <link>http://rpgcrossings.com/story/turbine_lifts_confidentiality_obligations_for_dndo</link>
 <description> &lt;p&gt;Turbine is pleased to announce that the confidentiality obligations in the Preview and Non-Disclosure Agreement for the DUNGEONS &amp;amp; DRAGONS ONLINE™: Stormreach™ Beta have been lifted earlier than anticipated. This means players in the Beta Program and those who took part in the Stress Test Events are free to talk about the game on public forums. After getting so much positive feedback from our Beta players, we felt it was time to let them share their opinions and praise for DDO with the rest of the MMOG community.&lt;/p&gt;
&lt;p&gt;Rest more here: &lt;a href=&quot;http://www.ddo.com/&quot;&gt;http://www.ddo.com/&lt;/a&gt;&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/software">Software</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Mon, 09 Jan 2006 22:51:03 -0500</pubDate>
</item>
<item>
 <title>Hey Buddy, Gotta Yen?</title>
 <link>http://rpgcrossings.com/quote/hey_buddy_gotta_yen</link>
 <description>
&lt;div class=&quot;quotes-quote&quot;&gt;
   &lt;p&gt;Space Invaders proved so addictive that it not only inaugurated an entire video game paradigm, it caused a nationwide coin shortage in Japan.&lt;/p&gt;
 
&lt;/div&gt;
</description>
 <category domain="http://rpgcrossings.com/system/software">Software</category>
 <category domain="http://rpgcrossings.com/genre/science_fiction">Science Fiction</category>
 <pubDate>Sat, 24 Dec 2005 01:20:27 -0500</pubDate>
</item>
<item>
 <title>RPG Cliches</title>
 <link>http://rpgcrossings.com/quote/rpg_cliches_7</link>
 <description>
&lt;div class=&quot;quotes-quote&quot;&gt;
   &lt;p&gt;A &quot;free stay at the inn&quot; is never really free. Expect to be woken up in the middle of the night for a mandatory plot event.&lt;/p&gt;
 
&lt;/div&gt;
</description>
 <category domain="http://rpgcrossings.com/system/software">Software</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <pubDate>Tue, 06 Dec 2005 15:24:24 -0500</pubDate>
</item>
<item>
 <title>RPG Cliches</title>
 <link>http://rpgcrossings.com/quote/rpg_cliches_6</link>
 <description>
&lt;div class=&quot;quotes-quote&quot;&gt;
   &lt;p&gt;Buildings are much, much larger on the inside than on the outside, and that doesn&#039;t even count the secret maze of tunnels behind the clock in the basement.&lt;/p&gt;
 
&lt;/div&gt;
</description>
 <category domain="http://rpgcrossings.com/system/software">Software</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <pubDate>Tue, 06 Dec 2005 15:23:57 -0500</pubDate>
</item>
<item>
 <title>RPG Cliches</title>
 <link>http://rpgcrossings.com/quote/rpg_cliches_2</link>
 <description>
&lt;div class=&quot;quotes-quote&quot;&gt;
   &lt;p&gt;If you&#039;re unsure about what to do next, ask all the townspeople nearby. They will either all strongly urge you to do something, in which case you must immediately go out and do that thing, or else they will all strongly warn you against doing something, in which case you must immediately go out and do that thing.&lt;/p&gt;
 
&lt;/div&gt;
</description>
 <category domain="http://rpgcrossings.com/system/software">Software</category>
 <pubDate>Tue, 06 Dec 2005 15:21:09 -0500</pubDate>
</item>
</channel>
</rss>
