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 <title>RPG Crossings - WotC&#039;s Eberron (D&amp;D Setting)</title>
 <link>http://rpgcrossings.com/taxonomy/term/169/0</link>
 <description>Eberron is the latest setting designed for the D&amp;D game, but it&#039;s no simple backdrop to cookie-cutter adventures. The land of Eberron challenges players and DMs to excel in ways that bring the game to startling levels of excitement.</description>
 <language>en</language>
<item>
 <title>City of Stormreach</title>
 <link>http://rpgcrossings.com/rpg_product/city_of_stormreach</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Keith Baker, Nicolas Logue, James “Grim” Desborough, C.A. Suleiman
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
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&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons that make Stormreach such an appealing destination for player characters. In addition to providing Dungeon Masters with a richly detailed city for their Xen’drik based campaigns, this supplement&lt;a href=&quot;glossary#term67&quot; title=&quot;supplement: (n) A supplement is any item that expands a game system beyond its core rulebooks. Examples include pre-made settings, monster collections and rules expansions. Some consider adventure modules to be supplements while others describe them as their own category. We follow the latter philosophy here.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure&lt;a href=&quot;glossary#term51&quot; title=&quot;adventure: (n) An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.

An adventure typically begins with a prologue which may include the meeting of the characters or PCs, the introduction of the plot, action by the characters, resolution of the plot and epilogue.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; hooks, and location maps.&lt;/p&gt;
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&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/browsing_category/pen_paper/dungeons_and_dragons/d_d_3rd_edition_revised/d_d_environments_settings">D&amp;D Environments &amp; Settings</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/media_source/eberron_d_d_campaign">WotC&#039;s Eberron (D&amp;D Setting)</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Thu, 06 Mar 2008 17:54:39 -0500</pubDate>
</item>
<item>
 <title>Libris Mortis Part One for Eberron Posted</title>
 <link>http://rpgcrossings.com/story/libris_mortis_part_one_for_eberron_posted</link>
 <description> &lt;p&gt;Keith Baker has posted the latest Eberron installment, Libris Mortis Part One.  This installment of Eberron Expanded focuses on adapting the material from Libris Mortis: The Book of Undead for use in an Eberron campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;. From the Queen of the Dead to the skeletal armies of Karrnath, undead have always played a critical&lt;a href=&quot;glossary#term76&quot; title=&quot;critical: (n) A rare dice result indicating that an action has been spectacularly successful. A critical may  grant an additional bonus beyond simple success, or represent a major success, or indicate success no matter how difficult the task was. 

Originally critical hit, used in tactical combat systems to model the remote possibility of any single hit taking an enemy down if it happens to hit a critical area, this system has been applied to resolution of all tasks, creating the term critical success, normally abbreviated to just critical, sometimes to crit hit or just crit. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; role in Eberron. Libris Mortis presents new information on the physiology and psychology of undead, plus a host of spells, feats, and prestige classes for both undead and those who battle them. This two-part article discusses ways to give this material an Eberron-specific twist.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons">Dungeons and Dragons</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/media_source/eberron_d_d_campaign">WotC&#039;s Eberron (D&amp;D Setting)</category>
 <category domain="http://rpgcrossings.com/publication_content/behind_the_screen">Behind the Screen (Industry News)</category>
 <pubDate>Sat, 04 Feb 2006 14:36:56 -0500</pubDate>
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 <title>New Maps for Eberron!</title>
 <link>http://rpgcrossings.com/story/new_maps_for_eberron</link>
 <description> &lt;p&gt;Wizards of the Coast has put new maps for the Eberron Campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; in their art gallery.  You can find:&lt;/p&gt;
&lt;p&gt;* Typical Lizardfolk Encampment&lt;br /&gt;
* Monastery&lt;br /&gt;
* Church of the Silver Flame&lt;br /&gt;
* Morgrave University (The Upper Levels)&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons">Dungeons and Dragons</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/media_source/eberron_d_d_campaign">WotC&#039;s Eberron (D&amp;D Setting)</category>
 <category domain="http://rpgcrossings.com/publication_content/behind_the_screen">Behind the Screen (Industry News)</category>
 <pubDate>Sat, 04 Feb 2006 14:26:59 -0500</pubDate>
</item>
<item>
 <title>Eberron</title>
 <link>http://rpgcrossings.com/rpg_product/eberron</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Keith Baker, Bill Slavicsek, James Wyatt
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Campaign Setting
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&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;During the spring and summer of 2002, Wizards of the Coast, Inc., put out a request to the gaming community for proposals for a new D&amp;amp;D game setting&lt;a href=&quot;glossary#term66&quot; title=&quot;setting: (s) The setting of a campaign is the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis.

Many RPG publishers create settings for use with their products or the GM can create one from scratch. The setting is usually presented as an atlas or encyclopedia of the area where the player characters  are expected to be, with lists of important people the PCs might meet and locations they can explore. 

The game tries to create a fictional reality. More flexible GMs will tweak details of the world to suit the players&amp;#039; character concepts, but the larger and more complete the setting, the more difficult this becomes. On the other hand, a deep and well-developed setting such as Tékumel or Glorantha allows the players to feel that their characters are experiencing and exploring something larger than themselves.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;. 11,000 proposals and two years of development later, the Eberron Campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; Setting is the result of that search. This brand-new setting for the Dungeons &amp;amp; Dragons roleplaying game is an avenue for any D&amp;amp;D fan to experience swashbuckling adventure&lt;a href=&quot;glossary#term51&quot; title=&quot;adventure: (n) An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.

An adventure typically begins with a prologue which may include the meeting of the characters or PCs, the introduction of the plot, action by the characters, resolution of the plot and epilogue.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; and explore mysterious new territories.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/pen_paper/dungeons_and_dragons/d_d_3_5_edition">D&amp;D 3rd Edition Revised</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/media_source/eberron_d_d_campaign">WotC&#039;s Eberron (D&amp;D Setting)</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Tue, 31 Jan 2006 10:48:17 -0500</pubDate>
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