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 <title>RPG Crossings - D&amp;D Handbooks</title>
 <link>http://rpgcrossings.com/taxonomy/term/197/0</link>
 <description>For an in-depth look at a topic, try a handbook. These rules supplements focus on one topic, shedding light on the more arcane aspects of magic, creatures, travel, adventuring and more.</description>
 <language>en</language>
<item>
 <title>Monster Manual V</title>
 <link>http://rpgcrossings.com/rpg_product/monster_manual_v</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
  Wizards Team
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;The Darkest Dungeons of Your World &lt;/p&gt;
&lt;p&gt;Just Got a Little Darker &lt;/p&gt;
&lt;p&gt;This supplement&lt;a href=&quot;glossary#term67&quot; title=&quot;supplement: (n) A supplement is any item that expands a game system beyond its core rulebooks. Examples include pre-made settings, monster collections and rules expansions. Some consider adventure modules to be supplements while others describe them as their own category. We follow the latter philosophy here.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; for the Dungeons &amp;amp; Dragons roleplaying game presents more than a hundred monstrous foes to challenge even the toughest heroes, including draconic masterminds, demonic horrors, vengeful fey that haunt ancient ruins, and mind flayers driven mad from their journey beyond the planes. This book also provides powerful, ready-to-play varieties of popular monsters such as the hobgoblin, the kuo-toa, and the vampire, saving Dungeon Masters precious time at the game table.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/browsing_category/pen_paper/dungeons_and_dragons/d_d_3rd_edition_revised/d_d_handbooks">D&amp;D Handbooks</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <pubDate>Tue, 10 Jul 2007 00:07:31 -0400</pubDate>
</item>
<item>
 <title>The Monsters are Coming!</title>
 <link>http://rpgcrossings.com/story/the_monsters_are_coming</link>
 <description> &lt;p&gt;Everyone knows the countdown to the new Harry Potter, but July 17th is the date for DMs to mark.  It is the official release date of &quot;Monster Manual V.  Yes, Wizards of the Coast is releasing  Monster Manual V with more monsters.  Have a Forgotten Realms or Eberron campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; running?  With the the information provided, you can fit them right in geographically speaking.  Other new features include maps of lairs and tactics for DMs to assist in running the more complex creatures.  Check the gaming store nearest you for this, before your DM&lt;a href=&quot;glossary#term48&quot; title=&quot;game master: (n) In the world of the RPG, the GameMaster creates the setting, goals and stated conditions of the game, referees the rules, keeps track of the various game events, and controls the monsters and non-player characters that the players run up against.

GMs running Dungeons and Dragons are typically called Dungeon Masters or DMs. GMs running White Wolf and some other games are called Storytellers. Other games also use referee, narrator or moderator.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; hits your party with a Bladerager Troll.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/browsing_category/pen_paper/dungeons_and_dragons/d_d_3rd_edition_revised/d_d_handbooks">D&amp;D Handbooks</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <pubDate>Mon, 09 Jul 2007 23:18:23 -0400</pubDate>
</item>
<item>
 <title>Planar Handbook</title>
 <link>http://rpgcrossings.com/rpg_product/planar_handbook</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Bruce R. Cordell, Gwendolyn F.M. Kestrel
&lt;/div&gt;
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 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;A complete guide to integrating planar travel into any D&amp;amp;D campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/browsing_category/pen_paper/dungeons_and_dragons/d_d_3rd_edition_revised/d_d_handbooks">D&amp;D Handbooks</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Wed, 01 Feb 2006 13:24:45 -0500</pubDate>
</item>
<item>
 <title>Expanded Psionics Handbook</title>
 <link>http://rpgcrossings.com/rpg_product/expanded_psionics_handbook</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Bruce R. Cordell
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Through sheer force of will, a psionic character&lt;a href=&quot;glossary#term53&quot; title=&quot;character: A role-playing game character is a fictional person (or other entitiy) that inhabits the game&amp;#039;s universe. They are typically divided into player characters, who are controlled by the players, and non-player characters, who are controlled by the GM. In any given game, there are far more NPCs than PCs, as NPCs comprise every individual in the fantasy world who is not playing at the moment.

Both types of characters typically follow the same rules for creation, interests, abilities and hit points. Some monsters and odd creatures may not be available as player characters, depending on the game system.
&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind -- the art of psionics.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/browsing_category/pen_paper/dungeons_and_dragons/d_d_3rd_edition_revised/d_d_handbooks">D&amp;D Handbooks</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Tue, 31 Jan 2006 10:20:59 -0500</pubDate>
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