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 <title>RPG Crossings - Writer&#039;s Table (Authoring Articles)</title>
 <link>http://rpgcrossings.com/taxonomy/term/42/0</link>
 <description>Help for the writer, be it solitary, interactive or live.</description>
 <language>en</language>
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 <title>The quest to find ourselves</title>
 <link>http://rpgcrossings.com/story/the_quest_to_find_ourselves</link>
 <description> &lt;p&gt;Flaria awoke early that morning in her usual spot in the ally with her friend, Mireen, beside her. She stood, picked up all she owned, which only filled half her pack, and got ready to go to the early maket.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons">Dungeons and Dragons</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/media_source/pern_0">Anne McCaffrey&#039;s Pern Setting</category>
 <category domain="http://rpgcrossings.com/publication_content/writers_table_authoring_articles">Writer&#039;s Table (Authoring Articles)</category>
 <pubDate>Tue, 26 Jun 2007 22:59:32 -0400</pubDate>
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 <title>Teach ‘em young</title>
 <link>http://rpgcrossings.com/story/teach_em_young</link>
 <description> &lt;p&gt;When my children turned 9 or 10, I introduced them to roleplaying.  They could read and write, and understood, to a degree, the different races and classes and what to do in different situations.  I still had to help them figure out what dice&lt;a href=&quot;glossary#term45&quot; title=&quot;dice: Dice in RPGs are a little different than you&amp;#039;re used to. Because the variables used in RPGs are often 1 out of 8, 1 out of 12, or some other odd number, six-sided dice won&amp;#039;t cover all situations. Most RPGs use dice with many different sides on them under different situations.

To clearly indicate which die to use, gamers have developed a shorthand method to refer to each type . . . the letter &amp;quot;d&amp;quot; followed by the number of sides the dice has. Your standard die found in any Monopoly box, for example, is called a d6. The most common dice are d4, d6, d8, d10, d12, and d20. Unusual dice that are either rarely used or just bought because they&amp;#039;re &amp;quot;cool&amp;quot; include the d30 and the golf ball sized d100. 

Your choice of game will determine which dice you need.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; to roll each time, and when they could use bonuses and other intricacies of Dungeons and Dragons.  Way back then, that was our only choice for roleplaying.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/publication_content/writers_table_authoring_articles">Writer&#039;s Table (Authoring Articles)</category>
 <pubDate>Tue, 14 Mar 2006 15:57:39 -0500</pubDate>
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 <title>Voyage of the Jerle Shannara 3 - Morgawr</title>
 <link>http://rpgcrossings.com/rpg_product/voyage_of_the_jerle_shannara_3_morgawr</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Terry Brooks
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&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;This last installment of the Voyage of the Jerle Shannara trilogy, which chronicles the exploits of the remaining adventurers who set out in Ilse Witch (2000) and staggered through the tribulations of Antrax (2001), may not be up to the standard of bestseller Brooks&#039;s early work (Sword of Shannara, etc.), but it proves once again that he puts out books that sell because of their quality, not just because of his name on the cover. As newfound mage Bek Ohmsford and his cousin Quentin Leah rejoin the Free Rover crew of the Jerle Shannara after destroying Antrax, tensions mount, for the Ilse Witch the Rovers&#039; mortal enemy has been revealed to be Bek&#039;s sister, Grianne, and is now under his protection as she struggles to break out of the catatonic state induced by her encounter with the Sword of Shannara. Worse, the Druid&lt;a href=&quot;glossary#term47&quot; title=&quot;druid: Druid characters revere nature above all. They generally live out in forests or on plains or in the mountains . . . places without the taint of &amp;quot;civilization.&amp;quot; The druids&amp;#039; attunement with the world around them often result in the ability to draw on energies of nature to cast magic.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; Walker Boh has died, leaving behind only cryptic instructions to those who followed him into Parkasia, and the Morgawr, who trained the Ilse Witch and now seeks her destruction, has captured elven prince Ahren Elessedil and Ryer Ord Star and is using Ryer&#039;s talents as a seer to track the Jerle Shannara and those who ride it. As usual, Brooks leaves at least as many loose ends as he ties up and drops in several surprises.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/literature/novels">Novels</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/writers_table_authoring_articles">Writer&#039;s Table (Authoring Articles)</category>
 <pubDate>Mon, 13 Mar 2006 13:05:12 -0500</pubDate>
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 <title>The Evil DM</title>
 <link>http://rpgcrossings.com/story/the_evil_dm</link>
 <description> &lt;p&gt;My idea of a great GM&lt;a href=&quot;glossary#term48&quot; title=&quot;game master: (n) In the world of the RPG, the GameMaster creates the setting, goals and stated conditions of the game, referees the rules, keeps track of the various game events, and controls the monsters and non-player characters that the players run up against.

GMs running Dungeons and Dragons are typically called Dungeon Masters or DMs. GMs running White Wolf and some other games are called Storytellers. Other games also use referee, narrator or moderator.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; is the one whose name makes you cringe when you see it in your email.  The good kind of cringe, mind you, where you shiver in delighted anticipation.  Is my character&lt;a href=&quot;glossary#term53&quot; title=&quot;character: A role-playing game character is a fictional person (or other entitiy) that inhabits the game&amp;#039;s universe. They are typically divided into player characters, who are controlled by the players, and non-player characters, who are controlled by the GM. In any given game, there are far more NPCs than PCs, as NPCs comprise every individual in the fantasy world who is not playing at the moment.

Both types of characters typically follow the same rules for creation, interests, abilities and hit points. Some monsters and odd creatures may not be available as player characters, depending on the game system.
&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; still alive?  What horrors will she face today?  Nothing excites me more in a new game than hearing we have an &#039;Evil GM&#039;.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/publication_content/writers_table_authoring_articles">Writer&#039;s Table (Authoring Articles)</category>
 <pubDate>Tue, 28 Feb 2006 09:24:01 -0500</pubDate>
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 <title>Earthsea Cycle 6 - The Other Wind</title>
 <link>http://rpgcrossings.com/rpg_product/earthsea_cycle_6_the_other_wind</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Ursula LeGuin
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Novel
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;The greatest fantasies of the 20th century are J.R.R. Tolkien&#039;s Lord of the Rings and Ursula K. Le Guin&#039;s Earthsea Cycle. Regrettably, the Earthsea Cycle has not received the fame and sales of Tolkien&#039;s trilogy. Fortunately, new Earthsea books have appeared in the 21st century, and they are as powerful, beautiful, and imaginative as the first four novels. The fifth novel and sixth book of the Earthsea Cycle is The Other Wind.&lt;br /&gt;
The sorcerer Alder has the power of mending, but it may have become the power of destruction: every night he dreams of the wall between the land of the living and the land of the dead, and the wall is being dismantled. If the wall is breached, the dead will invade Earthsea. Ged, once Archmage of Earthsea, sends Alder to King Lebannen. Now Alder and the king must join with a burned woman, a wizard of forbidden lore, and a being who is woman and dragon both, in an impossible quest to save Earthsea.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/browsing_category/books_comics/novels/earthsea">Earthsea</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/media_source/earthsea">Ursula LeGuin&#039;s Earthsea</category>
 <category domain="http://rpgcrossings.com/publication_content/writers_table_authoring_articles">Writer&#039;s Table (Authoring Articles)</category>
 <pubDate>Sun, 19 Feb 2006 13:35:12 -0500</pubDate>
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 <title>Sword and Fist: A Guidebook to Fighters and Monks</title>
 <link>http://rpgcrossings.com/rpg_product/sword_and_fist_a_guidebook_to_fighters_and_monks</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Jason Carl
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Combat isn&#039;t everything -- it&#039;s the only thing.&lt;/p&gt;
&lt;p&gt;The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It&#039;s packed with ways to customize fighter and monk characters, including:&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/writers_table_authoring_articles">Writer&#039;s Table (Authoring Articles)</category>
 <pubDate>Wed, 01 Feb 2006 12:49:23 -0500</pubDate>
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 <title>Phantasy Realm - A Game Review</title>
 <link>http://rpgcrossings.com/story/phantasy_realm_a_game_review</link>
 <description> &lt;p&gt;At long last, the day arrived! The mailman was knocking at my door, with my copy of Phantasy Realm – okay, the wait was only two days, but it was much anticipated!&lt;br /&gt;
As I eagerly tore the wrapping off the box with one hand, the other was punching numbers into the telephone. Within minutes, I had six people lined up to play on Saturday. Now all I had to do was read the rules, cut out the game pieces, become an expert on the game, and clear away the stacks of papers, rule books and binders of information from the game room. Reading the rules and doing the cutting was the easy part. Unfortunately, I seem to be one of those people who has to actually play a board game to understand the rules.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/publication_content/writers_table_authoring_articles">Writer&#039;s Table (Authoring Articles)</category>
 <pubDate>Mon, 19 Dec 2005 13:27:03 -0500</pubDate>
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 <title>The 25 Types of Roleplayers - Humor</title>
 <link>http://rpgcrossings.com/story/the_25_types_of_roleplayers_humor</link>
 <description> &lt;p&gt;By now, most gamers are familiar with the traditional four types of players: The Real Man, The Real Roleplayer, The Loonie, and The Munchkin. Obviously, the creation of the Four Types is meant to be a joke, as well as a gross oversimplification, but even so, it&#039;s time we had a much more detailed oversimplification. So here, without further ado, are the 25 types of roleplayers: (originally by William Chase Bynum):&lt;/p&gt;
&lt;p&gt;1. The Real Man - &quot;Hot Diggity!! Gnoll outpost at twelve o&#039;clock!! CHAAAAAAAARGE!!!&quot;&lt;/p&gt;
&lt;p&gt;2. The Real Roleplayer - &quot;Don&#039;t start yet!! I need my two minutes to get properly into character&lt;a href=&quot;glossary#term53&quot; title=&quot;character: A role-playing game character is a fictional person (or other entitiy) that inhabits the game&amp;#039;s universe. They are typically divided into player characters, who are controlled by the players, and non-player characters, who are controlled by the GM. In any given game, there are far more NPCs than PCs, as NPCs comprise every individual in the fantasy world who is not playing at the moment.

Both types of characters typically follow the same rules for creation, interests, abilities and hit points. Some monsters and odd creatures may not be available as player characters, depending on the game system.
&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;.&quot;&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/publication_content/writers_table_authoring_articles">Writer&#039;s Table (Authoring Articles)</category>
 <pubDate>Mon, 19 Dec 2005 13:19:42 -0500</pubDate>
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