<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE rss [<!ENTITY % HTMLlat1 PUBLIC "-//W3C//ENTITIES Latin 1 for XHTML//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml-lat1.ent">]>
<rss version="2.0" xml:base="http://rpgcrossings.com">
<channel>
 <title>RPG Crossings - Editor&#039;s Desk</title>
 <link>http://rpgcrossings.com/taxonomy/term/43/0</link>
 <description>From the desk of our publication editors.</description>
 <language>en</language>
<item>
 <title>Write for the RPGNexxus</title>
 <link>http://rpgcrossings.com/page/write_for_the_rpgnexxus</link>
 <description> &lt;p&gt;All members are encouraged to &lt;b &gt;write articles for inclusion on our network&lt;/b&gt; of sites. For your time and trouble, you receive credibility, a wider audience and a link to your site (published at the bottom, in your signature) from our high-ranked network of sites. Don&#039;t worry if you have never written an article. You have to start somewhere and we are here to help you become published. Here is &lt;b &gt;your opportunity to share your knowledge&lt;/b&gt; with other gamers.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/publication_content/editors_desk">Editor&#039;s Desk</category>
 <pubDate>Fri, 07 Apr 2006 15:05:25 -0400</pubDate>
</item>
<item>
 <title>Editor Duties and Description</title>
 <link>http://rpgcrossings.com/page/editor_duties_and_description</link>
 <description> &lt;p&gt;Those of you who think you know everything about RPGs online now have your chance to prove it! RPG Nexxus is always looking for a few good editors to help write articles, keep listings up to date, improve categories, post responses and make sure we don&#039;t miss the important stuff.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/publication_content/editors_desk">Editor&#039;s Desk</category>
 <pubDate>Fri, 07 Apr 2006 14:52:44 -0400</pubDate>
</item>
<item>
 <title>More on women in gaming . . .</title>
 <link>http://rpgcrossings.com/story/more_on_women_in_gaming</link>
 <description> &lt;p&gt;Lest you think we women gamers are just complaining nags, take a look at this article by John Kim from over at Darkshire:&lt;/p&gt;
&lt;p&gt;Gender Roles in RPG Texts&lt;br /&gt;
By John Kim  &lt;/p&gt;
&lt;p&gt;         This is a study of the text in various recent role-playing game books, analyzing them for their portrayal of gender roles. There has often been controversy over the position of women within role-playing games. RPGs have a reputation for being male-dominated, and I thought one approach would be to look at how women are portrayed in RPG texts. So I picked semi-arbitrarily six recently-published RPG books, sifted through the text of each looking at all cases of female characters.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/publication_content/editors_desk">Editor&#039;s Desk</category>
 <pubDate>Wed, 21 Dec 2005 09:56:53 -0500</pubDate>
</item>
<item>
 <title>Top Ten Signs . . .  You Play Too Much DnD</title>
 <link>http://rpgcrossings.com/story/top_ten_signs_you_play_too_much_dnd</link>
 <description> &lt;p&gt;Posted all over the web . . .&lt;/p&gt;
&lt;p&gt;1.  Someone says &quot;Why do you have all those numbers tattooed on your hand?&quot;, and you reply &quot;Those aren&#039;t tattoos, they&#039;re die imprints.&quot;&lt;br /&gt;
2.  Your elven fighter has had sex within the last six years - and you haven&#039;t.&lt;br /&gt;
3.  You decide to play a zombie, just so you and your character&lt;a href=&quot;glossary#term53&quot; title=&quot;character: A role-playing game character is a fictional person (or other entitiy) that inhabits the game&amp;#039;s universe. They are typically divided into player characters, who are controlled by the players, and non-player characters, who are controlled by the GM. In any given game, there are far more NPCs than PCs, as NPCs comprise every individual in the fantasy world who is not playing at the moment.

Both types of characters typically follow the same rules for creation, interests, abilities and hit points. Some monsters and odd creatures may not be available as player characters, depending on the game system.
&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; can have the same skin color.&lt;br /&gt;
4.  You&#039;ve been surviving so long on Doritos, Coke, and pizza that your body now contains more plastic than your dice&lt;a href=&quot;glossary#term45&quot; title=&quot;dice: Dice in RPGs are a little different than you&amp;#039;re used to. Because the variables used in RPGs are often 1 out of 8, 1 out of 12, or some other odd number, six-sided dice won&amp;#039;t cover all situations. Most RPGs use dice with many different sides on them under different situations.

To clearly indicate which die to use, gamers have developed a shorthand method to refer to each type . . . the letter &amp;quot;d&amp;quot; followed by the number of sides the dice has. Your standard die found in any Monopoly box, for example, is called a d6. The most common dice are d4, d6, d8, d10, d12, and d20. Unusual dice that are either rarely used or just bought because they&amp;#039;re &amp;quot;cool&amp;quot; include the d30 and the golf ball sized d100. 

Your choice of game will determine which dice you need.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;.&lt;br /&gt;
5.  You can recite, verbatim, every single rule from the DMG….but you can&#039;t remember how many kids you have.&lt;br /&gt;
6.  You sign personal correspondences with your character&#039;s name.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/publication_content/editors_desk">Editor&#039;s Desk</category>
 <pubDate>Mon, 19 Dec 2005 00:28:38 -0500</pubDate>
</item>
<item>
 <title>My Brief Career in the Gaming Industry</title>
 <link>http://rpgcrossings.com/story/my_brief_career_in_the_gaming_industry</link>
 <description> &lt;p&gt;Once upon a time, I worked for a venture capital firm, performing due diligence and playing games in my off hours.  True, I was addicted and had actually been gaming off and on since D&amp;amp;D first arrived in Las Vegas many moons ago.  I’d moved on to console and online games as time passed, but when my daughters graduated from high school, I suddenly had a lot more free time.  I delved into the world of Play by Email and chat RPGs.  I was hooked.&lt;/p&gt;
&lt;p&gt;Then one day, a game company I’ll call Game X contacted our venture capital firm.  They needed $7.5 million dollars to complete the development of their game, produce it, market it and make billions.  Actually, there was a little more to the story.  The head guy had previously started a company that developed games for Sega.  That firm went public and he sold out his share for a million or so… of course the company went belly up shortly thereafter amid allegations of wrongdoing, but that’s another story.  They were also working with one of the premier game developers in the country and had legal access to the names and email addresses of millions of gamers.  Their marketing plan was to email these players and allow them to download their game free of charge.  After all, much like Wizards of the Coast’s Magic: The Gathering© Online, the real revenue would be generated by the sale of virtual card decks and entry fees.  It was a great plan and sounded promising.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/publication_content/editors_desk">Editor&#039;s Desk</category>
 <pubDate>Sun, 18 Dec 2005 09:11:16 -0500</pubDate>
</item>
</channel>
</rss>
