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 <title>RPG Crossings - D&amp;D 3rd Edition</title>
 <link>http://rpgcrossings.com/taxonomy/term/95/0</link>
 <description></description>
 <language>en</language>
<item>
 <title>Shining South</title>
 <link>http://rpgcrossings.com/rpg_product/shining_south</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Thomas M. Reid
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Campaign Setting
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Provides a detailed look at the southern regions of the Forgotten Realms campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; setting&lt;a href=&quot;glossary#term66&quot; title=&quot;setting: (s) The setting of a campaign is the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis.

Many RPG publishers create settings for use with their products or the GM can create one from scratch. The setting is usually presented as an atlas or encyclopedia of the area where the player characters  are expected to be, with lists of important people the PCs might meet and locations they can explore. 

The game tries to create a fictional reality. More flexible GMs will tweak details of the world to suit the players&amp;#039; character concepts, but the larger and more complete the setting, the more difficult this becomes. On the other hand, a deep and well-developed setting such as Tékumel or Glorantha allows the players to feel that their characters are experiencing and exploring something larger than themselves.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;.&lt;br /&gt;
This accessory provides a wealth of highly detailed information about a little-explored region of the Forgotten Realms map. In addition to new spells, magic items, feats, prestige classes, and monsters, this title includes descriptions of races, regions, and unique cultural elements from across the southern lands. There is a detailed geographical overview of every part of the region, and three short adventures are included to facilitate gameplay.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/media_source/forgotten_realms">WotC&#039;s Forgotten Realms (D&amp;D Setting)</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Sat, 18 Mar 2006 10:58:01 -0500</pubDate>
</item>
<item>
 <title>Lost Empires of Faerûn</title>
 <link>http://rpgcrossings.com/rpg_product/lost_empires_of_faerun</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Edward Bonny
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Campaign Setting
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;A sourcebook unearthing the ruins and secrets of the fallen empires of the Forgotten Realms campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; setting&lt;a href=&quot;glossary#term66&quot; title=&quot;setting: (s) The setting of a campaign is the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis.

Many RPG publishers create settings for use with their products or the GM can create one from scratch. The setting is usually presented as an atlas or encyclopedia of the area where the player characters  are expected to be, with lists of important people the PCs might meet and locations they can explore. 

The game tries to create a fictional reality. More flexible GMs will tweak details of the world to suit the players&amp;#039; character concepts, but the larger and more complete the setting, the more difficult this becomes. On the other hand, a deep and well-developed setting such as Tékumel or Glorantha allows the players to feel that their characters are experiencing and exploring something larger than themselves.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/media_source/forgotten_realms">WotC&#039;s Forgotten Realms (D&amp;D Setting)</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Sat, 18 Mar 2006 10:54:25 -0500</pubDate>
</item>
<item>
 <title>City of Splendors: Waterdeep</title>
 <link>http://rpgcrossings.com/rpg_product/city_of_splendors_waterdeep</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Eric L. Boyd
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Campaign Setting
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;The first in-depth look at Waterdeep, the shining jewel of the Forgotten Realms setting&lt;a href=&quot;glossary#term66&quot; title=&quot;setting: (s) The setting of a campaign is the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis.

Many RPG publishers create settings for use with their products or the GM can create one from scratch. The setting is usually presented as an atlas or encyclopedia of the area where the player characters  are expected to be, with lists of important people the PCs might meet and locations they can explore. 

The game tries to create a fictional reality. More flexible GMs will tweak details of the world to suit the players&amp;#039; character concepts, but the larger and more complete the setting, the more difficult this becomes. On the other hand, a deep and well-developed setting such as Tékumel or Glorantha allows the players to feel that their characters are experiencing and exploring something larger than themselves.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;, in many years.&lt;br /&gt;
City of Splendors: Waterdeep offers an in-depth examination of the great city of Waterdeep in the Forgotten&lt;br /&gt;
Realms setting. An overview of the city includes history, a who&#039;s who, information on laws, and rules for&lt;br /&gt;
running and playing in a Waterdhavian campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. Also included in the book are discussions of specific Waterdeep locales, adventure&lt;a href=&quot;glossary#term51&quot; title=&quot;adventure: (n) An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.

An adventure typically begins with a prologue which may include the meeting of the characters or PCs, the introduction of the plot, action by the characters, resolution of the plot and epilogue.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/media_source/forgotten_realms">WotC&#039;s Forgotten Realms (D&amp;D Setting)</category>
 <pubDate>Sat, 18 Mar 2006 10:50:39 -0500</pubDate>
</item>
<item>
 <title>D&amp;D Priest&#039;s Spell Compendium 2</title>
 <link>http://rpgcrossings.com/rpg_classified_ad/d_d_priests_spell_compendium_2</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-4&quot;&gt;&lt;div class=&quot;flexinode-select-38&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Ad Type:&lt;/label&gt;&lt;br /&gt;
 For Sale
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-35&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Ad Copy:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;I have a brand-new copy of the D&amp;amp;D Priest&lt;a href=&quot;glossary#term44&quot; title=&quot;cleric: Clerics are the priests of the RPG world. Cleric characters get their supernatural abilities as gifts from the god they follow. Some of them take up roles as peaceful holy (wo)men, reading and writing holy texts, while others take up weapons to smite evil (or good) in their god&amp;#039;s name. They are often refered to as healers -- clerics have the nearly exclusive ability to heal wounds magically.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;&#039;s Spell Compendium volume 2 (somehow I ended up with two of them). Anyway, this was the attempt to list all priest spells from 1975-2000 or something like that. There are three volumes total; this one covers G (Garments of Elvenkind) to Sp (Spiderform). &lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-36&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Condition:&lt;/label&gt;&lt;br /&gt;
 New Without Box: no rips, tears, smudges or wrinkles
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-number-37&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Price:&lt;/label&gt;&lt;br /&gt;
 10.00
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <pubDate>Tue, 21 Feb 2006 22:08:53 -0500</pubDate>
</item>
<item>
 <title>D&amp;D Return to the Tomb of Horrors</title>
 <link>http://rpgcrossings.com/rpg_classified_ad/d_d_return_to_the_tomb_of_horrors</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-4&quot;&gt;&lt;div class=&quot;flexinode-select-38&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Ad Type:&lt;/label&gt;&lt;br /&gt;
 For Sale
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-35&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Ad Copy:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;I have a copy of Return to the Tomb of Horrors in very good used condition. It is a box set; the box is a little worn, but intact. All parts are there, although the main book has been highlighted in spots (yellow highlighting of that which I thought I might need to find fast during a game) and there are a handful of notes in the margins. It&#039;s not like it&#039;s been written on everywhere, but you should know there&#039;s a word here or there.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-36&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Condition:&lt;/label&gt;&lt;br /&gt;
 Used, Excellent: minor wrinkling but all parts intact
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-number-37&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Price:&lt;/label&gt;&lt;br /&gt;
 15.00
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <pubDate>Mon, 20 Feb 2006 15:08:50 -0500</pubDate>
</item>
<item>
 <title>Arcana Unearthed: A Variant Player&#039;s Handbook</title>
 <link>http://rpgcrossings.com/rpg_product/arcana_unearthed_a_variant_players_handbook</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Monte Cook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;The 3rd Edition of the world’s most popular roleplaying game has thrilled hundreds of thousands. But maybe you’re starting to find the traditional elves, dwarves, fighters, and wizards a bit routine. What if there were a whole new player’s handbook, presented just like the original but with different races, classes, skills, feats, and spells?&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Thu, 02 Feb 2006 11:33:23 -0500</pubDate>
</item>
<item>
 <title>Fiend Folio</title>
 <link>http://rpgcrossings.com/rpg_product/fiend_folio</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 James Wyatt
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;he noblest heroes must contend with the foulest monsters. Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Thu, 02 Feb 2006 10:00:47 -0500</pubDate>
</item>
<item>
 <title>Stronghold Builder&#039;s Guidebook</title>
 <link>http://rpgcrossings.com/rpg_product/stronghold_builders_guidebook</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Matt Forbeck, David Noonan
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including:&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Wed, 01 Feb 2006 13:01:26 -0500</pubDate>
</item>
<item>
 <title>Oriental Adventures</title>
 <link>http://rpgcrossings.com/rpg_product/oriental_adventures</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 James Wyatt
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Campaign Setting
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Oriental Adventures introduces the infinite worlds of fantastic Asia to the Dungeons &amp;amp; Dragons game. In these pages, you&#039;ll find:&lt;/p&gt;
&lt;p&gt;5 new races, including hengeyokai, nezumi, and spirit folk.&lt;br /&gt;
5 new classes, including the samurai, the shugenja, and the wu jen.&lt;br /&gt;
Over 25 new prestige classes, including the ninja, the tattooed monk, and the yakuza.&lt;br /&gt;
100 new spells.&lt;br /&gt;
75 new monsters.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Wed, 01 Feb 2006 12:59:20 -0500</pubDate>
</item>
<item>
 <title>Savage Species: Playing Monstrous Characters</title>
 <link>http://rpgcrossings.com/rpg_product/savage_species_playing_monstrous_characters</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 David Eckelberry, Jennifer Clarke Wilkes, Rich Redman, Sean K Reynolds
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Whether wondrous or wicked, some monsters have a calling that reaches beyond the ordinary existence of their kind. Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Wed, 01 Feb 2006 12:56:35 -0500</pubDate>
</item>
<item>
 <title>Arms and Equipment Guide</title>
 <link>http://rpgcrossings.com/rpg_product/arms_and_equipment_guide</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James Wyatt
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Wed, 01 Feb 2006 12:53:21 -0500</pubDate>
</item>
<item>
 <title>Sword and Fist: A Guidebook to Fighters and Monks</title>
 <link>http://rpgcrossings.com/rpg_product/sword_and_fist_a_guidebook_to_fighters_and_monks</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Jason Carl
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Combat isn&#039;t everything -- it&#039;s the only thing.&lt;/p&gt;
&lt;p&gt;The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It&#039;s packed with ways to customize fighter and monk characters, including:&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/writers_table_authoring_articles">Writer&#039;s Table (Authoring Articles)</category>
 <pubDate>Wed, 01 Feb 2006 12:49:23 -0500</pubDate>
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<item>
 <title>Manual of the Planes</title>
 <link>http://rpgcrossings.com/rpg_product/manual_of_the_planes</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Jeff Grubb, Bruce R. Cordell, David Noonan
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;The most powerful adventurers know that great rewards--and great perils--await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Tue, 31 Jan 2006 10:40:06 -0500</pubDate>
</item>
<item>
 <title>Deities and Demigods</title>
 <link>http://rpgcrossings.com/rpg_product/deities_and_demigods</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Rich Redman, James Wyatt, Skip Williams
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Tue, 31 Jan 2006 10:35:34 -0500</pubDate>
</item>
<item>
 <title>Epic Level Handbook</title>
 <link>http://rpgcrossings.com/rpg_product/epic_level_handbook</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Andy Collins, Bruce R. Cordell, Thomas M. Reid
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/dungeons_and_dragons/3rd_edition">D&amp;D 3rd Edition</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Tue, 31 Jan 2006 10:32:56 -0500</pubDate>
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