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 <title>RPG Crossings - d20 System</title>
 <link>http://rpgcrossings.com/taxonomy/term/97/0</link>
 <description>d20 is a rule system based on the third edition of D&amp;D, named after the 20-sided die. Unlike most other gaming systems, d20 was released under the Open Game License, which allows publishers to release d20 supplements without paying royalties. Many publishers now contribute adventure modules and supplements to d20.</description>
 <language>en</language>
<item>
 <title>Press Release::New Character Creator</title>
 <link>http://rpgcrossings.com/story/press_release_new_character_creator</link>
 <description> &lt;p&gt;New Character&lt;a href=&quot;glossary#term53&quot; title=&quot;character: A role-playing game character is a fictional person (or other entitiy) that inhabits the game&amp;#039;s universe. They are typically divided into player characters, who are controlled by the players, and non-player characters, who are controlled by the GM. In any given game, there are far more NPCs than PCs, as NPCs comprise every individual in the fantasy world who is not playing at the moment.

Both types of characters typically follow the same rules for creation, interests, abilities and hit points. Some monsters and odd creatures may not be available as player characters, depending on the game system.
&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; Creator&lt;/p&gt;
&lt;p&gt;Vegeto’s Bones shows its Fungus Side. Our new plug-in just might have the vaccine for Spores! We expect a miraculous immune response.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.xmail.net/vegeto/ddice.htm&quot; title=&quot;Vegeto&amp;#039;s Bones&quot; frame=&quot;_blank&quot;&gt;Vegeto&#039;s Bones&lt;/a&gt;&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/d20_system">d20 System</category>
 <category domain="http://rpgcrossings.com/publication_content/roll_them_bones_rpg_feature_articles">Roll Them Bones (Gaming Articles)</category>
 <pubDate>Sun, 15 Jun 2008 21:26:50 -0400</pubDate>
</item>
<item>
 <title>Take a behind the scenes look at game development</title>
 <link>http://rpgcrossings.com/story/take_a_behind_the_scenes_look_at_game_development</link>
 <description> &lt;p&gt;If you&#039;re interested in how role playing games are made, what drives a small press publishing company forward, what art decisions are taken, what challenges writers wrestle with, how an artist goes from a basic brief to a complete piece or how those pieces make their way into a final publication then we&#039;ve got just the thing for you at &lt;a href=&quot;http://www.oldkingdomgames.com/diary/&quot;&gt;http://www.oldkingdomgames.com/diary/ &lt;/a&gt;&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/d20_system">d20 System</category>
 <category domain="http://rpgcrossings.com/publication_content/behind_the_screen">Behind the Screen (Industry News)</category>
 <pubDate>Tue, 27 Feb 2007 15:52:30 -0500</pubDate>
</item>
<item>
 <title>Old Kingdom Games Announces Bronze Gods</title>
 <link>http://rpgcrossings.com/story/old_kingdom_games_announces_bronze_gods</link>
 <description> &lt;p&gt;The world is vibrant, alive - you can taste salt on the wind, smell the black damp of the earth beneath your feet.  The drums of the ancestors call out to the clans, their song carried to all the chiefdoms across the sea.  These are the ancient islands of the Brothers, the islands of the Bronze Gods, and they are your home.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/d20_system">d20 System</category>
 <category domain="http://rpgcrossings.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Sat, 03 Feb 2007 10:14:54 -0500</pubDate>
</item>
<item>
 <title>The Nightmare War Now Available: 4 version bundle - 1 price</title>
 <link>http://rpgcrossings.com/story/the_nightmare_war_now_available_4_version_bundle_1_price</link>
 <description> &lt;p&gt;&lt;b &gt;Old Kingdom Games is proud to announce that The Nightmare War, d20 System&lt;a href=&quot;glossary#term78&quot; title=&quot;d20 System: A generic game system, based on a twenty-sided die, controlled by Wizards of the Coast. The d20 System is customizable and reusable by authors under certain terms and conditions. This allows players to game in different genres or settings without the need to learn new game rules. The impact of the d20 system on the hobby has been considerable, and players are divided as to whether the strong adoption of a common game system has simplified the hobby or whether it has harmed the hobby by reducing diversity and dampening the creation of new rules.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; version has been released.&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b &gt;&lt;a href=&quot;http://www.rpgnow.com/product_info.php?products_id=20373&quot;&gt;CLICK HERE TO BUY NOW OR VIEW A DEMO&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;A &#039;stand-alone&#039; campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; sourcebook for players and games masters - pit your characters, cursed with a terrifying alien legacy, against malevolent forces intent on their utter destruction. In the world of 2035, the Nightwalkers struggle to survive and to understand what they have become; and just what it is that hunts them.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/d20_system">d20 System</category>
 <category domain="http://rpgcrossings.com/genre/science_fiction">Science Fiction</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Wed, 06 Dec 2006 15:01:28 -0500</pubDate>
</item>
<item>
 <title>Coming in 2006: The Nightmare War</title>
 <link>http://rpgcrossings.com/story/coming_in_2006_the_nightmare_war</link>
 <description> &lt;p&gt;&lt;b &gt;You could draw a line in your life, a clear division—the time before the nightmares and the time after. You think you’re the same person you’ve always been. You feel like the same person, you have the same memories. But since the nightmares started, the rest of the world feels different.&lt;/p&gt;
&lt;p&gt;You have become what we call a “nightwalker.”&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Possessing the form and memories of a human life and the elusive nightmares of a truly alien past, you must contend with a new life as something more than human.&lt;/p&gt;
&lt;p&gt;Distorted nightmares torment you, hinting at a horrible, eternal existance in servitude.  Is this your future, or your past? It&#039;s time to find others like you. There must be others like you.&lt;/p&gt;
&lt;p&gt;Time is running out. There will be a cataclysm on this earth before they take you, you must be ready. &lt;/p&gt;
&lt;p&gt;&lt;b &gt;THEY ARE COMING!&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.oldkingdomgames.com&quot;&gt;CLICK HERE TO VISIT OUR WEBSITE FOR MORE INFORMATION, PRODUCT PREVIEWS AND DISCUSSION FORUM&lt;/a&gt;&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/d20_system">d20 System</category>
 <category domain="http://rpgcrossings.com/genre/science_fiction">Science Fiction</category>
 <category domain="http://rpgcrossings.com/publication_content/behind_the_screen">Behind the Screen (Industry News)</category>
 <pubDate>Sat, 09 Sep 2006 13:28:34 -0400</pubDate>
</item>
<item>
 <title>A Book of Versus</title>
 <link>http://rpgcrossings.com/story/a_book_of_versus</link>
 <description> &lt;p&gt;RollInitiative.com has released seven chapters of A Book of Versus. Each chapter is available as a separate pdf. All together, it&#039;s more than 80 pages of free d20 stuff; monsters, characters, spells &amp;amp; magic, classes, gear, and feats!&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/d20_system">d20 System</category>
 <category domain="http://rpgcrossings.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/behind_the_screen">Behind the Screen (Industry News)</category>
 <pubDate>Mon, 19 Jun 2006 12:29:27 -0400</pubDate>
</item>
<item>
 <title>[d20]  Version 12 of the Netbook of Feats available!</title>
 <link>http://rpgcrossings.com/story/d20_version_12_of_the_netbook_of_feats_available</link>
 <description> &lt;p&gt;The oldest and most respected d20 Netbook has been updated.&lt;/p&gt;
&lt;p&gt;Version 12 features 58 new feats, improved HTML formatting, a MS Word version for printing, and a new feat writing guide. The NBOF offers 892 feats, all carefully reviewed and rated for your gaming pleasure. All free and all OGC.&lt;/p&gt;
 </description>
 <category domain="http://rpgcrossings.com/system/d20_system">d20 System</category>
 <category domain="http://rpgcrossings.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Wed, 01 Feb 2006 12:07:21 -0500</pubDate>
</item>
<item>
 <title>d20 Cyberspace</title>
 <link>http://rpgcrossings.com/rpg_product/d20_cyberspace</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Gwendolyn F.M. Kestrel, Robert Heinsoo 
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;This new rules supplement&lt;a href=&quot;glossary#term67&quot; title=&quot;supplement: (n) A supplement is any item that expands a game system beyond its core rulebooks. Examples include pre-made settings, monster collections and rules expansions. Some consider adventure modules to be supplements while others describe them as their own category. We follow the latter philosophy here.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; provides everything players and Gamemasters need to create and run campaigns featuring cybernetics in the post-modern realm of cyberpunk fiction. Building on the d20 Future cybernetic rules, d20 Cyberscape includes rules for installing cybernetics and playing cyborgs, as well as new advanced classes and enhancements. d20 Cyberscape also features rules for magical and psionic cybernetics and virtual reality networks.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/d20_system">d20 System</category>
 <category domain="http://rpgcrossings.com/genre/cyberpunk">Cyberpunk</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Mon, 30 Jan 2006 10:08:42 -0500</pubDate>
</item>
<item>
 <title>d20 Mecha: d20 RPG Supplement (Paperback)</title>
 <link>http://rpgcrossings.com/rpg_product/d20_mecha_d20_rpg_supplement_paperback</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 David L. Pulver
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;This supplement&lt;a href=&quot;glossary#term67&quot; title=&quot;supplement: (n) A supplement is any item that expands a game system beyond its core rulebooks. Examples include pre-made settings, monster collections and rules expansions. Some consider adventure modules to be supplements while others describe them as their own category. We follow the latter philosophy here.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; introduces one of the most popular genres of anime to players of d20 System&lt;a href=&quot;glossary#term78&quot; title=&quot;d20 System: A generic game system, based on a twenty-sided die, controlled by Wizards of the Coast. The d20 System is customizable and reusable by authors under certain terms and conditions. This allows players to game in different genres or settings without the need to learn new game rules. The impact of the d20 system on the hobby has been considerable, and players are divided as to whether the strong adoption of a common game system has simplified the hobby or whether it has harmed the hobby by reducing diversity and dampening the creation of new rules.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; role-playing games: the &quot;mecha&quot; world of giant transforming robots, powered battle armor, star-spanning space cruisers, speedy hot rods and motorbikes, military assault vehicles, giant mechanical monsters, and much more. The d20 Mecha book provides a detailed, point-based creation system for all mecha types, making it an essential supplement for Big Eyes, Small Mouth d20 or any other d20 System game. Additionally, d20 Mecha explores the common mecha story conventions, with game rules covering prestige classes, character&lt;a href=&quot;glossary#term53&quot; title=&quot;character: A role-playing game character is a fictional person (or other entitiy) that inhabits the game&amp;#039;s universe. They are typically divided into player characters, who are controlled by the players, and non-player characters, who are controlled by the GM. In any given game, there are far more NPCs than PCs, as NPCs comprise every individual in the fantasy world who is not playing at the moment.

Both types of characters typically follow the same rules for creation, interests, abilities and hit points. Some monsters and odd creatures may not be available as player characters, depending on the game system.
&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; options, combat maneuvers, hit locations, and campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; suggestions.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/d20_system">d20 System</category>
 <category domain="http://rpgcrossings.com/genre/anime">Anime</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Mon, 30 Jan 2006 09:58:36 -0500</pubDate>
</item>
<item>
 <title>Big Eyes, Small Mouth d20 Revised Edition</title>
 <link>http://rpgcrossings.com/rpg_product/big_eyes_small_mouth_d20_revised_edition</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Mark C. MacKinnon
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Inspired by the dynamic settings and stories found in a wide range of anime shows, BESM d20 allows players to create characters from any genre or sub-genre. Comedy or horror, fantasy or science-fiction, mecha action or passionate romance...if you can imagine it, you can play it. BESM d20 also includes: new character&lt;a href=&quot;glossary#term53&quot; title=&quot;character: A role-playing game character is a fictional person (or other entitiy) that inhabits the game&amp;#039;s universe. They are typically divided into player characters, who are controlled by the players, and non-player characters, who are controlled by the GM. In any given game, there are far more NPCs than PCs, as NPCs comprise every individual in the fantasy world who is not playing at the moment.

Both types of characters typically follow the same rules for creation, interests, abilities and hit points. Some monsters and odd creatures may not be available as player characters, depending on the game system.
&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; classes (including magical girl, mecha pilot, pet monster trainer, and a dozen more), new skills, new feats, an exhaustive point-based attribute&lt;a href=&quot;glossary#term213&quot; title=&quot;attribute: In GURPS, Four numbers called “attributes” define your basic abilities: Strength (ST), Dexterity (DX), Intelligence (IQ), and Health (HT).&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; list, and a detailed cost assignment for the core 3.5 Edition fantasy races and classes.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/d20_system">d20 System</category>
 <category domain="http://rpgcrossings.com/genre/anime">Anime</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Mon, 30 Jan 2006 09:42:44 -0500</pubDate>
</item>
<item>
 <title>Quintessential Rogue</title>
 <link>http://rpgcrossings.com/rpg_product/quintessential_rogue</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;The second in Mongoose Publishing&#039;s acclaimed series&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; of class books, The Quintessential Rogue provides a wealth of new options and rules anyone player who loves playing a more subtle character&lt;a href=&quot;glossary#term53&quot; title=&quot;character: A role-playing game character is a fictional person (or other entitiy) that inhabits the game&amp;#039;s universe. They are typically divided into player characters, who are controlled by the players, and non-player characters, who are controlled by the GM. In any given game, there are far more NPCs than PCs, as NPCs comprise every individual in the fantasy world who is not playing at the moment.

Both types of characters typically follow the same rules for creation, interests, abilities and hit points. Some monsters and odd creatures may not be available as player characters, depending on the game system.
&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;. In previous editions of the game, rogues occupied a narrow niche as thieves, burglars, or footpads. Now, with the advent of the d20 system&lt;a href=&quot;glossary#term78&quot; title=&quot;d20 System: A generic game system, based on a twenty-sided die, controlled by Wizards of the Coast. The d20 System is customizable and reusable by authors under certain terms and conditions. This allows players to game in different genres or settings without the need to learn new game rules. The impact of the d20 system on the hobby has been considerable, and players are divided as to whether the strong adoption of a common game system has simplified the hobby or whether it has harmed the hobby by reducing diversity and dampening the creation of new rules.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;, the rogue covers a huge array of spies, scouts, explorers, and other exciting new roles. The Quintessential Rogue examines this new definition of rogues in detail.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/d20_system">d20 System</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Sun, 01 Jan 2006 20:46:19 -0500</pubDate>
</item>
<item>
 <title>City of Archendurn</title>
 <link>http://rpgcrossings.com/rpg_product/city_of_archendurn</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Aaron Smalley
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Adventure Module
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Archendurn, capitol of the kingdom, is your first portal to adventure&lt;a href=&quot;glossary#term51&quot; title=&quot;adventure: (n) An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.

An adventure typically begins with a prologue which may include the meeting of the characters or PCs, the introduction of the plot, action by the characters, resolution of the plot and epilogue.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; on the world of Aernth, a medieval fantasy setting&lt;a href=&quot;glossary#term66&quot; title=&quot;setting: (s) The setting of a campaign is the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis.

Many RPG publishers create settings for use with their products or the GM can create one from scratch. The setting is usually presented as an atlas or encyclopedia of the area where the player characters  are expected to be, with lists of important people the PCs might meet and locations they can explore. 

The game tries to create a fictional reality. More flexible GMs will tweak details of the world to suit the players&amp;#039; character concepts, but the larger and more complete the setting, the more difficult this becomes. On the other hand, a deep and well-developed setting such as Tékumel or Glorantha allows the players to feel that their characters are experiencing and exploring something larger than themselves.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; with Celtic overtones, tempered with a dash of gritty realism.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgcrossings.com/system/d20_system">d20 System</category>
 <category domain="http://rpgcrossings.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgcrossings.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Fri, 23 Dec 2005 20:06:19 -0500</pubDate>
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